Aims and Scope

JUDIKA publishes original research articles and conceptual studies in the field of education. The journal welcomes contributions from researchers, teachers, and education practitioners, focusing on the following areas:

1. Mathematics Education

  • Development of innovative mathematics teaching models.
  • Strategies to improve numeracy literacy in primary and secondary schools.
  • Integration of digital technology in mathematics learning.
  • Analysis of students’ learning difficulties in mathematics and pedagogical solutions.
  • Curriculum evaluation and competency-based assessment.

2. Biology Education

  • Experimental and laboratory-based biology teaching methods.
  • Environmental and ecological education in school curricula.
  • Innovation in biology teaching media (virtual labs, simulations, multimedia).
  • Research on students’ understanding of biological concepts.
  • Integration of global issues (sustainability, biodiversity) into biology education.

3. Physics Education

  • Inquiry-based and problem-solving approaches in physics teaching.
  • Use of simulations and virtual experiments in physics learning.
  • Analysis of students’ misconceptions in fundamental physics concepts.
  • Development of assessment instruments based on Higher Order Thinking Skills (HOTS).
  • Integration of physics with modern technologies (robotics, IoT, renewable energy).

4. Chemistry Education

  • Laboratory-based and experimental approaches in chemistry teaching.
  • Innovation in chemistry learning media (augmented reality, interactive applications).
  • Research on students’ comprehension of abstract chemical concepts.
  • Development of contextual and environmentally oriented chemistry curricula.
  • Evaluation of teaching methods’ effectiveness in improving students’ learning outcomes.

5. Science Education (IPA)

  • Integrative approaches in science education at primary and secondary levels.
  • Development of STEM/STEAM-based science curricula.
  • Research on students’ scientific literacy.
  • Innovation in science learning media using digital technology.
  • Science education for 21st-century skills (critical thinking, collaboration, creativity).

6. Computer Education

  • Development of computer education curricula in schools and higher education.
  • Teaching strategies for coding, algorithms, and programming.
  • Integration of information technology into interdisciplinary learning.
  • Research on digital literacy and cybersecurity awareness among students.
  • Innovation in learning media through applications, e-learning, and gamification.